ai move to fails on location but succeeds on actor follow when location = actor

Are you sure you’re sending a navigable vector?
You could try “Random Reachable Point in Radius” on the player to see what the result is.
You can see where you’re sending the vector with Debug Draw Sphere.
also can use AI Debugging AI Debugging in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community

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