AI Move to Failed When Target Actor's Collision block Pawn/Phsics Body/Vehicle

Thanks for answering. I Increased the acceptance radius to make sure the radius is lager than my Target’s Stetic Mesh. But it still apeared the same problem. And I swtich to the Move to Node, it’s the same, If I set the Target’s collision to block Pawn/Vehicle/PhysicsBody the Move to Node will also failed.