AI move charge attack to a point to the other sid of player

Well, if nothing is happening you need to figure out where the execution line is stopping! Try putting a print string before any code in the event, another in between “Goal Vector SET” and “AI MoveTo”, and a third and fourth on “Default, Success” and “OnFail”.

Then go test it. If the first one doesn’t go off, it’s not a problem with this code, it’s a problem further upstream, if the second goes off but a third doesn’t, it’s the AIMoveTo, and if all of them go off we need to re-evaluate. :slight_smile:

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