AI looks like they are sliding across the floor

Thanks so much for the two videos! I’ve taken a look at both of them and they seem to be implementing their own AI movement system. It looks promising, since what the person in the video was saying is that the animation will drive the actual physical movement of the mesh, which is what I’m looking for.

However, before I conclude this question, I would like to ask: how exactly does the system ‘drive’ the actual movement in his implementation? As far as I can tell with my limited knowledge, he is setting path points from a navigation node, and then using Get Unit Direction (Vector) to actually move the AI. How does this differ from the AIMoveTo node which makes it such that the animation drives the mesh instead of the animation just playing and needing to adjust to the mesh that is moving separately?