AI for board games, can someone point me in the right direction?

Well, I’ve done some self-research and work on it, and here is what I have so far:

  • Grid generation (player selects): 9x9, 13x13, 19x19 grid
  • I’m handling the coordinates using Vector2D variables (max_grid and grid_location) and a V2D array (grid_array). These store intersecting points, such as 1,1 / 1,17 / 15, 13 / etc…
  • I’m using a Vector3 array to handle which intersection belongs to what player. So if Player1 puts a piece at 5,18 then it will be stored in the array as 5,18,1. There are 2 different arrays handling this, an “empy location” array and a “used location” array
  • Max play time / time remaining system

For the actual “AI” part of it, I have reconstructed:

Still working on how to implement those 2 systems for the AI to place pieces, but it’s coming along I guess :\