AI Driven Locomotion with Root Motion

This is a very complicated matter :slight_smile: To use root-motion animations for locomotion you’d need a dedicated solution for locomotion planning that would be taking a navigation path and was figuring out a combination of available animations that would more or less follow the path (or the next N segments of the path). UE4 doesn’t have a subsystem like that, sorry.

Cheers,

–mieszko