This is the first hit on google so I will type my solution:
So the issue was that in a packaged build my behavior tree wasn’t working sometimes but always failed the move to.
It had a service to determine a random location.
The navmesh existed and worked with non BT ai move to nodes.
When testing if the air existed and possessed it was true.
Afterwards I checked if the BTS fired. It did.
However the blackboard values were all floatmax.
It turns out that since one of the value failed to get registered correctly, it would all fail. ONLY IN PACKAGED BUILDS. IT WORKED FINE IN PIE.
So the solution was to set the values in the BTS by casting to the owner and getting the blackboard all set first before using them.
I also had to create a service to figure out my enums in the first selector as well.
Again, no issues in editor; fails in packaged build.