Ok, mystery solved. Turned out to be a dumb mistake on my end. I’ve overriden OnPossess() on the AI Controller, but didn’t use Super::OnPossess(). Addint it solved the issue.
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Ok, mystery solved. Turned out to be a dumb mistake on my end. I’ve overriden OnPossess() on the AI Controller, but didn’t use Super::OnPossess(). Addint it solved the issue.