AI Controller disregards character deceleration

yes, I just tried this and I can confirm that setting the CharacterMovementComponent property ‘Use Acceleration For Paths’ to true, and tweaking the braking decelration for walking/swimming etc. will make the characters decelrate closer to the end of a path… the lower the braking deceleration value, the earlier the character will start decelerating. If the value is high, the character will decelrate very quickly and stop abruptly, so be sure to play with this setting

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