AI Character stops/pauses after "Move To"-node

Hey Sean,

thank you for your answer. Of course I’ll provide you with some screenshots.

In the AI-Character Blueprint, the AI senses the player, makes sure he isn’t dead and saves a bool and the Player-Pawn as an object:

This is what my Behaviour Tree looks like:

The AI is basically patrolling around (right side) until it sees a player which it is then trying to chase (left side).