So after stuffing around with everything, the root cause (and people can confirm this) is that on the character blueprint class you have, go to character movement and under Nav Movement select “Use Acceleration for Paths”.
Hope that helps people
So after stuffing around with everything, the root cause (and people can confirm this) is that on the character blueprint class you have, go to character movement and under Nav Movement select “Use Acceleration for Paths”.
Hope that helps people