AI Character stops/pauses after "Move To"-node

One solution is to uncheck “Requested Move Use Acceleration” on the Character Movement Component when navigating through waypoints. It does kill acceleration on all move commands so you’ll want to keep it checked when they are actually at a stop, but want to uncheck it until they’re told to actually stop. This solved it for me with most characters running down a set of waypoints along a spline. Before this, they always paused at each point and returned a 0 velocity upon completion of the move command.

1 Like