Sorry for the delay.
I’ve created a simplified version of this setup where I have an AI Character patrolling various points using the Move To node to move between them. I am not experiencing any pausing on my end.
Would you be able to create a simplified version of your setup that just uses the Move To node in order to see if you’re able to reproduce the issue? It would be great if you could get it to occur in a clean project and provide me with a set of repro steps that I can follow to see it on my end.
The only thing I could think of that would cause this is that the task is pausing before being called again, which I would imagine would occur if you are calling Finish Execute as it will stop the task, which will then need to be called again in order to start moving. But it’s possible I’m overlooking something in your setup that would prevent this.
Let me know what you think and if you are able to reproduce this with a clean setup.
Thanks!