„Age of Total Heroes” - Custom RTS System

Yes I know this plugin, and have ever wanted to implement the support of it, but usually had more important features to complete first… My pathfinder supports no caves, only a heighmap like terrain (made of landscape and static meshes), thus I talked with its creator, he promised me once he is going to make a more simple deformable heightmap terrain plugin too… Only question of time and money :smiley: Anyway, if the voxel terrain collision channel is set to my custom terrain channel it must work, what I need to implement is runtime area update (measuring and storing terrain surface height and slope data), which is not a huge problem.