„Age of Total Heroes” - Custom RTS System

@ Good to see that it goes straight forward with better implementation of movement.:smiley:

Some questions:

  1. How works the formation, are able to use a greyscale bitmap or shapes and change while runtime?

  2. Did you have tested it with the UE4 mannequin with its skeleton as performance reference in extreme situation?

Im really interested in this scenario.:slight_smile: