„Age of Total Heroes” - Custom RTS System

@Dragonstorm97 : sorry, somehow I missed your comments. of course, the project is in development, but recently I had to totally focus on my other project, which is the AI system of NPCs in a really cool WW2 FPS/RTS hybrid game called Our Ghosts of War, using UE4’s navmesh, crowd and behavior tree systems. I don’t plan to share the code until it is suitable for making a playable game without too much extra work, and I’m still hesitating to convert it into a plugin (and sell it on Marketplace), maybe I will publish it as a project template somewhere else… (I should do some market research)

@kreivi_krapula : thanks! basically I want to make my own ancient/medieval RTS game, so have a long list of todos :slight_smile: in the last weeks I have implemented a damage system (ranged, melee, collision), which resulted in further works on dynamic map data handling and group formation updates, so in the next video I’m planning to present some fight and destruction :smiley: