„Age of Total Heroes” - Custom RTS System

@Yun-Kun](https://forums.unrealengine.com/member.php?32515-Yun-Kun) : thanks for the kind words. originally I wanted to do more technical related blog posts, so if there is an interest I can share a lot more links of articles I have read through and found useful/motivating for my project. I can also make some videos with debugging information displayed to explain the system in depth.

@theevil128](https://forums.unrealengine.com/member.php?3111-theevil128) : I have to agree, despite in the beginning I felt multiplayer not important. Luckily I joined another project where I could gain networking experience. Most features work now, only a small bunch of bug-fixes remained, but I have to do a lot of bandwidth optimizations, and test to get everything work with both listen a dedicated server modes. Currently my primary focus is on LAN support as a minimum.