„Age of Total Heroes” - Custom RTS System

The game will use multiplayer it is an important component, without multiplayer funcionality the system would be unfinished and not differ from the other RTS Kits except because of the pathfinding solution you implemented.
But I can not help you with network replication does not have enough experience with that. I hope you find a way to make it with 400-500 units stable runs in the multiplayer these are the range of units i prefer for the game in 3vs3 matches.