News #5
Hi,
after a long silence, news again.
The reason for the delay: in November I started to work on another RTS project that requires a lot of time, using the engine’s default pathfinder and AI framework. Fortunately, it is a multiplayer game, so I could gain some knowledge and practice what can greatly help me to transform this project to be network compatible, which is today a very important feature of any game. Probably it is going to be not a quick job…
Beside making the movement system really rock solid in complex situations, creating a new environment is also in progress: new vegetation and new buildings are coming, and hopefully a new set of better unit models could appear. The next step is to create mounted units.
https://s26.postimg.org/ksjhby3ux/RTSRome000.png