It has to be Method 4. Unreal’s way of caching is pain in ■■■ for many things. But with that many variables, I don’t know any better method also.
Anyway, glad you sorted it out quickly.
It has to be Method 4. Unreal’s way of caching is pain in ■■■ for many things. But with that many variables, I don’t know any better method also.
Anyway, glad you sorted it out quickly.