After packaging game level, .exe file crashes at start?

Cheers mate. Looks as though you may have an answer up there as well. Happy game deving :slight_smile:

Hey Oblivion2500,

Just wanted to check in with you and see if you are still having issues with the .exe file crashing for you. If it is, would you be able to provide the pathing that you are using when finding the .exe file?

Any additional information on this issue would be greatly appreciated.

Thanks!

Yes, I’m still getting issues. The pathing to find the .exe file is:
Desktop\UndergroundTunnel\WindowsNoEditor\Engine\Binaries\Win64
I double click on UE4Game.exe and it still crashes giving me the same error.

Just to be sure, check if you are launching the right .exe file, because documentation is wrong about its location:

I’ve had the same crash error. You want to run the .exe straight from WindowsNoEditor folder.

Hey Oblivion2500,

Sorry to forgot to update this thread. I have entered UEDOC-768 into our Bug Database so that the documentation can fixed fixed to show the correct pathing to use when finding the .exe file. I will be sure to keep you updated as this bug is updated.

Thanks!

Yes this solved my problem! I was running it of the binaries folder as told by the documentation. I ran the .exe from the WindowsNoEditor folder and it launched my game. Thanks! Hope Epic Games updates their documentation on this!

Hi!

I read this topic and still searching for answers.
I’ve got the same problem as described in the first post, the same crash and error at .exe launch.

I’ve tried many solutions and tweaks that I found here and elsewhere, but no success.

I started from FPS template that I modified (deleted all useless assets, deleted arms and gun for the FPS view, changed the walk speed and builded my scene)
It worked perfect when I clicked Play-> Standalone Game. But the windows no editor .exe always crashes.

May be I missed something or didn’t understand the workflow?

Did someone solved this issue?

Many thanks!

JC

Hi JayC3D,

I have entered a Jira report for this issue so that the documentation can be fixed to show the correct pathing to be fixed. For the time being, you should be able to use the .exe file in your WindowsNoEditor folder to launch the project and the one located in the Engine\Binaries\Win64 folder.

I am unsure as to when a fix in the documentation will be implemented but i will be sure to keep you posted as I see any progress being made to the report.

Thanks and have a great day!

Hello Sean,

Thanks for your reply, I tried with the .exe in WindowsNoEditor folder and the one in Binaries\Win64 , still crash.

I don’t know why…

Would you be able to attach that build log file so that I may be able to see what the error being thrown is? Could you also attach your DXdiag to this thread as well?

Any additional information would be greatly appreciated.

Thanks!

Ok but how can I attach those files? It will be visible by anybody?

Is there an attach option when you make a comment. If you do attach a file to a comment, all users will be able to see the file. If you would like to, You can upload those files into a dropbox and then send me a link to that file via a private message through the forums. Here is a link to my page: https://forums.unrealengine.com/member.php?4890-Sean-Gribbin

Ok many thanks, I’ll it send to you tomorow I’m out of the office right now

Ok I made some research yesterday night…

I found the solution!

I made a DxDiag and see that the .exe was searching for Exemple_map which does not exist anymore.

I started from FPS Template, modified the map and saved it as XXXX.umap (And deleted ExempleMap)
In the editor → Project settings → Maps and Modes : I had to set my new map as the Game Default Map & Editor StartUp Map (For the next time I launch UE).

This solved my problem! I can launch my .exe package with no problem!

I hope this will help someone…

Many thanks

JC

Howdy JayC3D,

Glad to hear that you were able to solve the issue that you were having with the .exe file. If you run across this error again, please feel free to reopen this project so that i may further investigate.

Thanks and have a great day!

Thanks! Have a great new year’s eve!

And have a great new year’s eve to you as well!