Optimizations without Paragon original materials (not counting sound or animations which do not change), gives a character file size of below 80MB, this includes optimized textures of 256 to 1024px.
But you are also at the same time reducing their quality. The original textures are 4096 x 4096.
Itâs been a while and I wasnât available, but I can answer. The characters other than Twinblast are being used as you suggested, so thereâs no crash in the engine, at least for now. The other character doesnât really matter. I may have extended this topic a bit too much, but my main goal was to learn the problem and its solution. I wanted to have the problem and its solution in my pocket in case I experience a similar problem on the projects I work on in the future. Thank you for your information and guidance, good work.
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