Affordable Landscapes 2

Landscape 03 - WIP
Mirror mirror on the wall… :wink:

[FONT=Comic Sans MS]What’s New? - 002

Function - Distance Based Tessellation

Flat surfaces are the worst! POM costs too much, and still looks flat at intersections. Tessellation is even more expensive… But wait! we have a solution! Affordable Landscapes 2 benefits from a Distance Based Tessellation Function which “let’s the users” decide until how far from the player tessellation should be happening. Usually limiting the range to 5-7 meters from the player is the best spot. On top of that it let’s to easily choose the tessellation multiplier, soften the transition been tessellated and non tessellated areas. What about the high tessellation base cost? worry no more… We found the source of the problem and now the way the landscapes are created in AL2 it easily bypass the high tessellation base cost and you are virtually only paying for the amount of triangles you are adding to the landscape within the radius you desire. With that said, let’s celebrate using tessellation on landscapes!

Notice the rectangle intersection with ground at near, and far distance: