hope we get it for: ue5.0.0
Yeah UE5 port would be amazing. I heavily rely on this plugin
Project files could not be generated. Log output:
Running C:/Program Files/Epic Games/UE_5.0EA/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe -projectfiles -project=āD:/UE/PN 5.0/PN.uprojectā -game -rocket -progress
Some Platforms were skipped due to invalid SDK setup: IOS, Android, Linux, LinuxAArch64.
See the log file for detailed information (C:\Users\D4KiR\AppData\Local\UnrealBuildTool\Log_GPF.txt)Discovering modules, targets and source code for projectā¦
ERROR: D:\UE\PN 5.0\Plugins\AdvancedSessions\AdvancedSteamSessions\Source\AdvancedSteamSessions\AdvancedSteamSessions.Build.cs(16,105): error CS0117: āUnrealTargetPlatformā does not contain a definition for āWin32ā
ERROR: Expecting to find a type to be declared in a target rules named āPNTargetā. This type must derive from the āTargetRulesā type defined by Unreal Build Tool.
do i need to wait for the plugin update?
As Win32 does no longer exist as a target platform in UE5, it needs to be removed. Iāll test and modify the plugin once I have the time.
This would be awesome
Hello there,
Iām trying to generate auth token from GetPlayerAuthToken Node but itās always failing with log
Warning: GetPlayerAuthToken Failed to get identity interface!
My engine version is 4.26
Can you please help me out.
Hello, can we use Steam sessions already in UE5 ?
how?
I was also able to load the plugin but it crashes on compile. Did you also test this?
I am now testing this to see if everything works as it should
I got it fully compiled and working in blue-prints. Iām just testing to see if the whole Steam Subsystem wants to work.
Can you share what you did?
Shouldnāt have to do anything besides compile, I didnāt have any compilation warnings on the sessions plugin for ue5.
Really? Tell and show me your steps please? As Iām sure you got errors regarding win32 that isnāt supported by UE5 anymore while trying to rebuild the plugin.
Oh I did forget about that, target == win32 has to be removed from the build.cs of steam sessions. I did that without thinking about it.
Win32 is stripped from the engine in ue5.
Yeah I did the same (after the first error) other than that if you build the project files everything should work (i did need to alter some things to get everything to work regarding generating the project files)
I hope this works
Thatās my working Advanced Sessions plugin.
EDIT:
Sorry people, I have updated the link to be public (I donāt use sharing with links that often)
Updated the link/access. Sorry for any inconvenience.