Is there a way to update the server for all of the players. like if one of the players spawns something then the other players gets that change
[quote=ā0_ROBO, post:2751, topic:30020ā]
Is there a way to update the server for all of the players. like if one of the players spawns something then the other players gets that change
Nothing at all to do with the sessions system, normal in engine replication handles that. And generally unless you want client side only objects, you would spawn on the server end.
Hey everyone,
I canāt seem to get the voice interface working - I keep getting the below error - how can I fix this?
AdvancedVoiceLog: Warning: Register Remote Talker couldn't get the voice interface!
AdvancedVoiceLog: Warning: Register Local Talker couldn't get the voice interface!
AdvancedVoiceLog: Warning: Start Networked Voice couldn't get the voice interface!
Hey ! Thanks for your awesome job dude.
I have a question, but tbh I donāt really know if it has something to deal with the plugin or not. I tried a lot of option on the āFind Advanced Sessionā node, and I canāt make it find the full sessions (when CurrentPlayers is equal or greater than MaxPlayers). Playing with the āMin Slots Availableā integer did nothing. I think that the issue is about the Unreal Engine built-in subsystem, but Iām really not sure at all.
Hope thereās a solution !
Have a good day
[quote=āMik-Amaral, post:2662, topic:30020ā]
Hey i have a problem,
after having installed the two plugins, and add the line "[/Script/Engine.GameEngine]
- NetDriverDefinitions = (DefName = āGameNetDriverā, DriverClassName = āOnlineSubsystemSteam.SteamNetDriverā, DriverClassNameFallback = āOnlineSubsystemUtils.IpNetDriverā)
[OnlineSubsystem]
DefaultPlatformService = Steam
[OnlineSubsystemSteam]
bEnabled = true
SteamDevAppId = 480
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName = āOnlineSubsystemSteam.SteamNetConnectionā
In my projectās DefaultEngine file, nothing works, the game does not want to connect to Steam (4.25.3)
Thanks for the tip. I had an issue with The Create Sessions Advanced and Find Sessions Advanced instantly failing (triggering the āOnFailureā execution pin). This must be because I set my default platform service to Oculus OSS. Iām checking right now if changing back to Steam fixes it. In any case, it would be nice to have Oculus OSS as a host platform, as they wonāt allow apps using steam OSS (developing an VR app, here).
*Just checked and that solved my issue. This line:
[OnlineSubsystem]
DefaultPlatformService = Oculus
Was changed to:
[OnlineSubsystem]
DefaultPlatformService = Steam
[quote=āJonathanArmstrong, post:2755, topic:30020ā]
Thanks for the tip. I had an issue with The Create Sessions Advanced and Find Sessions Advanced instantly failing (triggering the āOnFailureā execution pin). This must be because I set my default platform service to Oculus OSS. Iām checking right now if changing back to Steam fixes it. In any case, it would be nice to have Oculus OSS as a host platform, as they wonāt allow apps using steam OSS (developing an VR app, here).
*Just checked and that solved my issue. This line:
[OnlineSubsystem]
DefaultPlatformService = Oculus
Was changed to:
[OnlineSubsystem]
DefaultPlatformService = Steam
Yeah as you found out, nothing to do with the AS functions, they donāt alter back end subsystems, just a misconfiguration.
Hey i build a Dedicated Server for Windows and Linux Windows works well but on Linux i have a Problem that he dont get the AppID
[2021.01.21-19.52.12:804] 0]LogOnline: STEAM: [AppId: 0] Game Server API initialized 0
[2021.01.21-19.52.12:804] 0]LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable
i had the Same Problem on my Windows Server but fixxed it with installing Steam but how i can do it on Linux?
EDIT:
Okay i found it out i have to go to SteamCMD Path and take the steamclient.so file and put that into my Binary Folder of my Server
Hello,
I am trying to setup a Quick Match feature that looks for games that have some specific settings and that have at least 1 empty slot. I have been able to setup extra settings and filters to know if the session is the right conditions BUT the moment I change the MinSlotsAvailable to 1, I donāt get any sessions visible.
I am testing with 2 PCs with 2 separate steam accounts, just for information. And the sessions are all with 10 Public connections and 0 Private.
Thanks!
Iām tracking down an issue where the first āFind Session Advancedā search for āAll Serversā is extremely slowā¦
Iāve narrowed the issue down to the RequestLobbyData() call; basically the finding of the listen lobbies is quick but this call effectively times outā¦ However run the exactly same code again (through a āRefreshā button) and the results return in a few secondsā¦
Iāve tested on various places, including remote machines and itās the same outcomeā¦
Any ideaās of what is causing this to timeout?
Hi, Iāve been trying to include this plugin in my game that Iām creating for me and group of my friends to play and most of the things that I wanted to add seem to work, but when I tried to find session it just doesnāt show any unless itās set to LAN only. So I wanted to ask for help with setting it up.
This is my session finding GAMENAME value is temporary Iāll get it from variable when I make it work
This is how i set creating session. The only extra setting I have right now is GAMENAME which is set to Sareth same as in the filters in session finding.
I donāt get session finding failure, it just doesnāt find any sessions for some reason. Steam invites work perfectly fine btw. but I would like to make server browser work as well.
@Sarethh It possibly could be related to the same issue I am having above, it could be the āMinSlotsAvailableā set to1. Try with 0 and see if it works.
I am still waiting to possibly hear some insight or advice from hopefully I can fix this. As I really want to get only sessions where the player can join.
[quote=āSarethh, post:2761, topic:30020ā]
Hi, Iāve been trying to include this plugin in my game that Iām creating for me and group of my friends to play and most of the things that I wanted to add seem to work, but when I tried to find session it just doesnāt show any unless itās set to LAN only. So I wanted to ask for help with setting it up.
I donāt get session finding failure, it just doesnāt find any sessions for some reason. Steam invites work perfectly fine btw. but I would like to make server browser work as well.
Check in your log and see if the steam subsystem is even correctly binding, also is that filters array you are passing in to find sessions empty?
Also your friends donāt happen to be fairly distant do they? The steam default testing app id is region locked to each clients download region they have set in steam.
[quote=āLatFoued, post:2762, topic:30020ā]
@Sarethh It possibly could be related to the same issue I am having above, it could be the āMinSlotsAvailableā set to1. Try with 0 and see if it works.
I am still waiting to possibly hear some insight or advice from hopefully I can fix this. As I really want to get only sessions where the player can join.
Yeah, it worked after I changed that to 0 and also set results to 2000. I guess Iāll just get (players - current player) and if there is a free slot show it in the list for now as a replacement for min slots.
Thanks!
[quote=ā, post:2763, topic:30020ā]
Check in your log and see if the steam subsystem is even correctly binding, also is that filters array you are passing in to find sessions empty?
Also your friends donāt happen to be fairly distant do they? The steam default testing app id is region locked to each clients download region they have set in steam.
Seems like I had the same issue as @LatFoued but, I also checked things you mentioned just in case.
In the logs everything seems fine, though I only checked lines that had steam in them and looked for errors or something similar.
In the filters array there is a GAMENAME key which is set to Sareth for now, but I will get the value from search bar later.
Friends that I tested it with donāt live far from me, but I planned to test it with friends from another country so this prevents future issues.
Thanks!
Heeyyyyā¦ pretty new here ^^ iāve just started a project, but iām stuck with displaying the steam avatar (like, i can get mine, but when i need to display it in a list of players on a multiplayer game for example) iām struggling to find how i could make it work, any hint ?
(edit: iāve found a solution ^^)
Iām trying to implement multiplayer for iOS devices in LAN mode using this plugin and am running into an issue. Launching in standalone mode from the Editor with 2 players works - I can host a listen server on one of the instances and connect to it on the other. The connecting client loads the proper map and everything seems to work. However, when I run the packaged game on two different iPhones on the same LAN and start a session on one phone, the second phone can see the session (I added a session property to name the server) and can connect (the āJoin Sessionā node āOn Successā pin executes), but the second phone does not load the map. It stays on the start menu map (or perhaps is reloading it).
Iām not sure how to diagnose what is happening (tried āLaunchingā on one of the phones instead of package/install and that fails to connect to the server entirely). There doesnāt seem to be a function I can override or an event I can listen for that gets called when the joining client receives the map from the server. So Iām not sure if the server is sending the map and the joining client isnāt loading it or if the server never sends it.
If the client just couldnāt see the server or wasnāt joining then I would suspect network issues, but that doesnāt seem to be the case. Also, I know the game has the map installed, because the server phone loads it correctly and I also have a standalone mode in the game that loads the map correctly.
Thanks in advance for any ideas as to how I might diagnose this.
Hi,
Just FYI, in 4.26 we have to add the following to AdvancedSessions.h and AdvancedSteamSessions.h in order for cook for LinuxServer to complete successfully. Not sure if this is environment-dependent, but it threw me for a loop as there were no errors in the build logs.
#include "SteamSharedModule.h"
And āSteamSharedā also needs to be defined in projectās Build.cs file.
Thank you for this awesome plugin!
Does 4.26.0 can be used with 4.26.1 as well?
I tried to add AdvancedSessions plugin 4.26 to Unreal Engine 4.26.1. And I got this error.
Anyone knows how to fix this error?
[quote=āmvitech, post:2767, topic:30020ā]
Hi,
Just FYI, in 4.26 we have to add the following to AdvancedSessions.h and AdvancedSteamSessions.h in order for cook for LinuxServer to complete successfully. Not sure if this is environment-dependent, but it threw me for a loop as there were no errors in the build logs.
#include "SteamSharedModule.h"
And āSteamSharedā also needs to be defined in projectās Build.cs file.
Yeah that doesnāt happen on other platforms, and I really donāt want to add it to AdvancedSessions itself as that makes it have a direct tie in to steam and compiling against it.
There are any know limits for the Extra Settings with a steam Session?