Advanced Sessions Plugin

[quote=“ksimpson1986, post:2374, topic:30020”]

Any idea for 4.24.1? I’ve attempted to install it in the engine files, and multiple new and old projects. as soon as I hit enable and UE4 restarts, I’m hit with a compile error and the project won’t go any further.

I’ll have to recompile the pre-builts for 4.24.1 then I guess, it won’t be until tomorrow.

[quote=“ksimpson1986, post:2373, topic:30020”]

Hi, I love your plugin. I decided to upgrade to 4.24.1, and now my projects are wanting to rebuild the advanced sessions plugin. but when I attempt to, it fails. I can’t open any project in 4.24.1. it worked in 4.24.0 though. So I’m not sure what I’m missing?

Install VS to rebuild plugins for any engine version, I’m pretty sure they patched a issue in 4.24.1 which is why they need a rebuild.

[quote=“, post:2364, topic:30020”]

Dedicated servers likely don’t have a connection to the friends list as they don’t need one, why do you want avatars on a dedicated server? Clients connecting to it should be able to access them just fine.

Back this this subject does the avatar node only work for other steam accounts which are friends with your own? or does it work for any steam account?

[quote=“OverRated_AU, post:2377, topic:30020”]

Back this this subject does the avatar node only work for other steam accounts which are friends with your own? or does it work for any steam account?

It works for any, Its just using the name of the original function is all.

[quote=“ksimpson1986, post:2374, topic:30020”]

Any idea for 4.24.1? I’ve attempted to install it in the engine files, and multiple new and old projects. as soon as I hit enable and UE4 restarts, I’m hit with a compile error and the project won’t go any further.

Its reuploaded for 4.24.1

[quote=“, post:1013, topic:30020”]

I started adding in the Steam Workshop API as being supported in the plugin today. I noticed some recent reports of users wanting blueprint access to it. Will be a bit of testing before its ready for release but proof of concept is already functional.

Is publishing to Steam Workshop is implemented in your plugin- “AdvancedSteamWorkshopLibrary.h” contains comment out “PublishedFileId_t m_nPublishedFileId; …”?

Hi! I’m extremely new to trying to understand online multiplayer and utilizing this plugin. I’m just toying around at the moment and trying to learn- I’ve run into an odd problem I can’t figure out. A few others in the forum have asked similar problems but I don’t really understand what their resolution was. For reference I’m trying this with 4.24.1

Currently it appears to utilizing the ‘Filters’ array of the ‘Find Sessions Advanced’ is not working?
Here’s what I’m trying:

Which fails to filter the results:


The reason I believe it may not be working is that the Filter results BP node works just fine with the same array information I’m attempting to pass into the ‘Filters’ array of ‘Find Sessions Advanced’.
Like this:

Is the functionality between the ‘Filters’ Array of the ‘Find Sessions Advanced’ node the same as the BP node for ‘Filter Sessions Results’? If it is then I may have encountered a bug since I’m passing the same array data and ‘Find Sessions Advanced’ doesn’t work but ‘Filter Sessions Results’ works as expected.

Hey,ask you a question.I am using steam sdk now,and I am working on voice chat,I want to use steam sdk to fininsh it.Now I finished most steps of doing that,the final step is that I have an array of uint8 to play as sound wave,but I don’t know how to play it,can you help me ,although I know this question is uncorrelated with Advanced Session,but I think you know how to do that,thanks!!

[quote=“DoubyBear, post:2382, topic:30020”]

Hey,ask you a question.I am using steam sdk now,and I am working on voice chat,I want to use steam sdk to fininsh it.Now I finished most steps of doing that,the final step is that I have an array of uint8 to play as sound wave,but I don’t know how to play it,can you help me ,although I know this question is uncorrelated with Advanced Session,but I think you know how to do that,thanks!!

You’ll have to pass it in as audio data to an audio component, look into the current voice systems and how they transcribe the bufffer.

[quote=“, post:2383, topic:30020”]

You’ll have to pass it in as audio data to an audio component, look into the current voice systems and how they transcribe the bufffer.

Thanks for answering me so quickly!But I just got trouble in that,do you have any idea?So thanks!

Hey! I’ve been learning about this plugin using a tutorial by NiceShadow and I’ve reached the part where he begins creating a server list. Every time I try to find local sessions I get no results. I looked at my output log and whenever I try to find sessions I first get the warning:


LogOnline: Warning: OSS: Failed to send discovery broadcast SE_NO_ERROR.

Any future attempts while still running the game results in a different warning:


LogOnlineSession: Warning: OSS: Ignoring game search request while one is pending

I don’t know if it has anything to do with it but I’m also getting a warning and error message pop up every second on my output that says:


LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
FUdpSocketBuilder: Failed to subscribe UdpMessageMulticastSocket to multicast group 230.0.0.1 on interface 0.0.0.0
FUdpSocketBuilder: Failed to create and initialize socket UdpMessageMulticastSocket (last error: 0)
LogUdpMessaging: Warning: StartTransport failed to create multicast socket on 0.0.0.0:0, joined to 230.0.0.1:6666 with TTL 1
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization

I’ve tried looking around for fixes and haven’t found anything so far so figured I’d give posting here a shot. I’ve followed it exactly how he does it and even tested it on different engine version and even on his sample project without much luck so any help would be much appreciated.

Could you please tell me how to debug the advanced voice?Need I to have two PC?

[quote=“DoubyBear, post:2387, topic:30020”]

Could you please tell me how to debug the advanced voice?Need I to have two PC?

[TABLE]

OSS.VoiceLoopback
Enables voice loopback
1 Enabled. 0 Disabled.

Doesn’t it support Steam Leadersboard anymore?

[quote=“CrowHeaven, post:2389, topic:30020”]

Doesn’t it support Steam Leadersboard anymore?

? You may be thinking of the other plugin that used a very similar name.

Hey , not sure if I should be posting in the vr expansion thread or here, but this issue pertains to finding servers online… I’m able to find and join hosted listen servers started in the Vr Expansion Example Project, however only in Lan or on the same Network… Doesn’t work online over the internet, is there a missing step? I figured it would work off the bat, but if it’s Lan only and needs the Steam Subsystem setup I’ll look into that… Just wanted to confirm from your end it’s not a different issue.

Thanks again

[quote=“thelazylion, post:2391, topic:30020”]

Hey , not sure if I should be posting in the vr expansion thread or here, but this issue pertains to finding servers online… I’m able to find and join hosted listen servers started in the Vr Expansion Example Project, however only in Lan or on the same Network… Doesn’t work online over the internet, is there a missing step? I figured it would work off the bat, but if it’s Lan only and needs the Steam Subsystem setup I’ll look into that… Just wanted to confirm from your end it’s not a different issue.

Thanks again

The example project is steam by default, but that requiresnot only running the steam client but also making sure that you are on the same download region (as the sample AppID is region locked). Yeah you can post to the VR plugins thread though for further stuff regarding it.

[quote=“, post:2392, topic:30020”]

The example project is steam by default, but that requiresnot only running the steam client but also making sure that you are on the same download region (as the sample AppID is region locked). Yeah you can post to the VR plugins thread though for further stuff regarding it.

alright then, thanks for the heads up… imma take another look at the system and if I still wasn’t able to solve the issue I’ll hit you up on the other thread if that makes things easier,
Thanks again

When I was going to host a dedicated server,although I choose the WAN mode,it still show in the LAN server list

Hey !

I’ve seen this posted a few times in this thread, but I wanted to ask you a bit about the full servers not showing up on Steam search results.

As you have mentioned, Steam OSS doesn’t return full servers. I’ve asked Epic about this on UDN and they say that shouldn’t happen and the SDK isn’t doing it.
I saw you showed an engine edit for it to work on OSS Null in OnlineSubsystemNullInterface - tried it just in case it would affect Steam and it does not.
Do you have any suggestions on how to solve this? Thank you.