[QUOTE=;628399]
And you have the subsystems enabled as plugins now and not directly linked into your build.cs?
Correct. All relevant subsystems are enabled as plugins.
Side note: This isn’t an on startup issue; the editor itself launches as normal. It’s only when attempting to play in editor, and only in standalone mode.
Update: Just had it happen in another new project, but the plugin hasn’t been integrated yet. Will follow up.
Update 2: I can’t make heads or tails of this. There doesn’t seem to be any rhyme or reason to what causes it, but it’s all related to the OSS. The Steam overlay isn’t popping in, the editor is still locking up on begin PIE, and I’m absolutely at a loss because there’s no bloody documentation of the new OSS plugin system and no output log to be had from the lockups.