[QUOTE=;627728]
You would have to bind to the callback delegates for the nodes as they have multiple execution paths, the steam subsystem has callbacks because it asks for information over the internet, you don’t get instant results.
So a few options
- Bind to the results
- Exi has a c++ tutorial for sessions on the wiki and forum that you could follow for the parts you are unsure of.
- Leave sessions in BP, there isn’t a performance benefit to switching them to c++, they aren’t doing heavy math or constant node calls.
Alright, that’s helpful information. Looking further, it did seem like the results had to come back asynchronously. With this, I’ll talk it over with my team and see what they feel is the best approach forward. Thank you for your response.