Advanced Sessions Plugin

[QUOTE=Dr_Jerm;626991]
The Get Current Players node on the Blueprint Session Result object always returns 0 even if there are connected players (from a dedicated server). This seems to have been mentioned on this thread many moons ago: Advanced Sessions Plugin - Programming & Scripting - Epic Developer Community Forums

That old bug was due to not keeping some of the server stats when using the update node. The dedicated server issue is because the steam subsystem code doesn’t actually retrieve the player count from dedicated servers when filling out the search result, the numplayers variables are actually visibly commented out in the code.

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