Advanced Sessions Plugin

Hey , thanks for making this, and thanks for being so active in the forums. First off the session searching and creating has been super helpful! However I’ve been working on getting VOIP support added and am running into a problem that I did see briefly mentioned earlier in this thread.

Scenario: game built into an executable, using the Steam Subsystem, have another tester on a completely different network (so connecting through Steam over the internet as Server-Client). One person hosts and the other joins.

Local player controllers call “Start Networked Voice” and “Register Local Talker” after the PostLogin event occurs. For a very brief moment voice data can be sent and heard by both people. However it quickly stops functioning. The voice data sent by the server will very sporadically make its way to the other client. Nothing appears to make it from the client to the server (after the initial few seconds after first connection). Looking at the logs I see multiple entries of this (on both the server and client):

[2016.08.21-05.14.17:609][878]LogNet:Warning: Network saturated
[2016.08.21-05.14.17:609][878]LogNet:Warning: Dropped 1 packets due to congestion in the voicechannel

I’m a little worried as the last person (@Frozenfire) said “I have taken VOIP off my project for some time since it’s been happening.” which is fairly disheartening. Anyways, not sure if anything has changed since then, just wanted to mention that I too was having issues with this. Thanks again for your contribution!

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