Advanced Sessions Plugin

Hey I installed your plugin hoping it would help me resolve an issue i am having joining local LAN sessions. It did not but thought I would ask here since can’t get responses anywhere else. I am launching 2 PIE windows in the editor then in the server i create an advanced session and open lobby level with the listen option. At this point i get logs saying the client disconnected. I am able to find the session as the client but cant connect. Any tips on how to test lan connections on same machine? I am only using the default online subsystem for testing.

I realize this is not an issue with your plugin but just thought I would ask.

[QUOTE]

LogNet: GameNetDriver IpNetDriver_7 IpNetDriver listening on port 7777
LogWorld: Bringing World /Game/MOBA/Maps/UEDPIE_1_Lobby.Lobby up for play (tick rate 0) at 2016.08.04-08.54.48
LogWorld: Bringing up level for play took: 0.003023
LogOnline:Warning: NULL: Can’t start an online session (Game) in state InProgress
LogLoad: Took 0.180617 seconds to LoadMap(/Game/MOBA/Maps/Lobby)
LogNet:Warning: Network Failure: GameNetDriver[FailureReceived]: Host closed the connection.
LogNet:Warning: Network Failure: GameNetDriver[FailureReceived]: Host closed the connection.
LogNet: NetworkFailure: FailureReceived, Error: ‘Host closed the connection.’
LogBlueprintUserMessages: [GameInfoInstance_C_5] Client 1: ENetworkFailure::FailureReceived
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_4, Driver: GameNetDriver IpNetDriver_6, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1, Channels: 11, Time: 2016.08.04-15.54.48
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_4, Driver: GameNetDriver IpNetDriver_6, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1
LogNet:Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to the host has been lost.
LogNet:Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to the host has been lost.
LogNet: NetworkFailure: ConnectionLost, Error: ‘Your connection to the host has been lost.’
LogBlueprintUserMessages: [GameInfoInstance_C_5] Client 1: ENetworkFailure::ConnectionLost
LogNet: NotifyAcceptingConnection: Server Lobby accept
LogNet: NotifyAcceptingConnection: Server Lobby accept
LogNet: Browse: /Game/MOBA/Maps/MainMenu?closed
LogNet: Failed; returning to Entry
LogLoad: LoadMap: /Game/MOBA/Maps/MainMenu?closed
LogNet: World NetDriver shutdown IpNetDriver_6 [GameNetDriver]
LogNet: DestroyNamedNetDriver IpNetDriver_6 [GameNetDriver]
LogExit: GameNetDriver IpNetDriver_6 shut down

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