[QUOTE=;548899]
Oh that…yeah Epic hasn’t actually implemented that event yet. I got ahead of myself and put it in because it is in the subsystem code on their end (they plan on adding it) but the function is empty. I was hoping they would flesh it out by but I don’t think there were any subsystem changes at all in this version.
So… is there any way for the player who is sending the invitation to “know” when the other player has accepted it? I have tried to call to “Get Session Settings” after creating the session and send the invitation to a friend (not “Open Level” yet, waiting to the friend…), but this node doesn’t returns the current players in the session.
Thank you for your time