Advanced Sessions Plugin

Well I found the problem…


    virtual uint32 RegisterRemoteTalker(const FUniqueNetId& UniqueId) override
	{
		// Not needed in Steam
		return S_OK;
	}

    virtual uint32 UnregisterRemoteTalker(const FUniqueNetId& UniqueId) override
	{
		// Not needed in Steam
		return S_OK;
	}

The steam subsystem doesn’t implement the registering functions.

So instead use the mute functions I provided instead, its not as nice as being able to unregister the other team, but it will do the same thing.


bool UAdvancedVoiceLibrary::IsPlayerMuted(uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId)

bool UAdvancedVoiceLibrary::MuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide)

bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide)

ClearVoicePackets() clears the local players queued voice packets, is that what you actually want?

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