[QUOTE=benicourt;528769]
Hi ,
Sorry to ask again a new question, but i’ve some problems with Register/Unregister player functions.
If i want that a player dont hear and speak with me, i’ve to unregister him. But how ?
I use a server call which know both BPUnique Net ID (mine and the other player) - it call a Unregister remote player using the other player Net ID. But nothing…
What is the best way to implement that ?
Another question: is there a way to clear audio buffer if there is too much lag ?
Don’t unregister on the server, unregister on the client, each client has its own voice registration and there isn’t any code replicating the registration to the owning player from the server in their interface as far as I can tell.
The audio buffer isn’t directly accessible no, there might be a way to get access to it somehow but I wouldn’t know it off the top of my head.