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Hmm edits don’t show as new posts to my feed so I missed this.
If you are using steam then the default 480 app ID is region locked so you’ll run into issues testing across borders in some cases. If you aren’t then I don’t know why they couldn’t connect.
Presence is how the server advertises itself, you’ll want it turned on unless it is a dedicated server.
Game instance should work, that being said dedicated hosting is a tad untested since my last changes right now. Someone was trying to test it but I think their implementation might have been wrong. I have not had the time yet to build my own dedicated server yet to test myself.
I looked at your log file, none of the unresolved externals have anything to do with my plugin. GInternalGameName comes from CoreGlobals.h and is set in Core.cpp, make sure that your build.cs has Core as a dependant module and if that doesn’t work then you’ll need to take it to answerhub as something is messed up with your UBT.
I fixed my problem “unresolved symbol” as I put in “IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultGameModuleImpl, <ModuleName>, “<GameName>”);” into advanced sessions .cpp files.
Now I get some others errors from the plugin. Do you know these? Or is it possible to set a pimary game module into your plugin?
Here´s my log with the plugin errors:
I hope you can help me. That would help me a lot to fix my hole problems
Greetings