[QUOTE=;525270]
Alright, I’ll give it a try. If you don’t mind, could you briefly explain what Use Presence and Use Stats mean? I’ve searched this thread but wasn’t able to find any info
Edit:
Adding “AdvancedSessions” to the module list in Build.cs and also using Use Presence(and stats?) seem to work. I’ve still got to figure out what’s the best way to try this stuff since I can’t use ServerTravel when testing via the editor.
Edit2:
I’ve tried it with 3 of my friends, 2 of them are from US and one is from the UK. I could play with my British friend just fine, however it seems like sessions do not show up if hosted in the US*(I live in Sweden)*. We tried using TeamViewer VPN as well but that didn’t help.
Any ideas?
Hmm edits don’t show as new posts to my feed so I missed this.
If you are using steam then the default 480 app ID is region locked so you’ll run into issues testing across borders in some cases. If you aren’t then I don’t know why they couldn’t connect.
Presence is how the server advertises itself, you’ll want it turned on unless it is a dedicated server.
[QUOTE=vanlacke;527412]
Hi, how am I supposed to have a dedicated server create a session? In which blueprint do I do this in? Game Instance?
Thank you
Game instance should work, that being said dedicated hosting is a tad untested since my last changes right now. Someone was trying to test it but I think their implementation might have been wrong. I have not had the time yet to build my own dedicated server yet to test myself.
[QUOTE=Shmann;527506]
Hi,
I used your plugin to create my multiplayer. It worked pretty fine, but I cant package and cook my game.
I get multiple errors called
error LNK2001: unresolved external symbol "wchar_t * GInternalGameName" (?GInternalGameName@@3PA_WA)
If you need the full log: File-Upload.net - Datei nicht gefunden
Maybe you know this error. I did a lot to fix it but without success.
I hope you can help me
Greetings
Shmann
I looked at your log file, none of the unresolved externals have anything to do with my plugin. GInternalGameName comes from CoreGlobals.h and is set in Core.cpp, make sure that your build.cs has Core as a dependant module and if that doesn’t work then you’ll need to take it to answerhub as something is messed up with your UBT.