Advanced Sessions Plugin

Hello, I have not tried the plugin yet because I’m not home yet but I have 2 questions.

#1. Epic’s create session node allows, just like yours, to enter an in of the max. Public connections. Now here’s my issue. My game makes use of local multiplayer so one connection could add 4 players to the game. 2 clients, 1 with 3 local players and 1 with 2 local players registers as 2 players. The join session node is fired per local player and that works, ingame the locaa players are recognized as separate player controllers. But the server browser still says 2 players. Again, I do not know if you have this or not.

My question basically boils down to: Does this plugin support a mix between local and online multiplayer?

#2. Say I have made a pregame lobby and my party of 8 want to join a server found in the server browser. Is there a way to make the partyleader( host) merge his session into an existing one, making all players in his session join the new session and destroy his old?

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