Advanced Sessions Plugin

Maybe 2 dumb questions. When I’ve created the session. How do I store a reference to it or get a reference to it as the hosting player? It seems like I create a session then instantly open the level and if I want my next level to show information about the session I don’t know how to get it. Also, this video uses your library and suggests that I have separate custom client events that call server events to do the execution of the advanced session events. Do the advanced session blueprint events need to be called from events only running on the server? I can’t figure why this would need to be the case.

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