[QUOTE=;497140]
No all of that is done for you in the engine already.
Blueprints if you are using the launcher won’t require any of that setup, you’ll just need to add the steam subsystem to your defaultengine.ini and “OnlineSubsystemSteam” to your build.cs. There should be valid tutorials for that somewhere.
Great!! I dont believe I added the OnlineSubsystemSteam. Where is the build.cs file? I couldn’t find where that file was, whether in my project or my engine.