[QUOTE=;497040]
in preparation for using your totally awesome plugin (thanks x >9000) I just integrated steamworks into my ue4 project and everything works fine but when reading the install notes from the steamworks sdk documentation is saw that it stated
“Getting the C++ API
First, download the Steamworks SDK.
Unzip into a folder relative to your source tree
The following files need to go in your run-time directory (next to your game executable, or in your the dll search path)
steam_api.dll (this is redistributable with your game )
The following library needs to be included in any project you access
steam_api.lib
The following header files need to be included in your C++ project
steam_api.h
steam_gameserver.h (for multi-player games only)
Build!”
Is this something that needs to be done if I am using blueprints only? Would it be a good idea to make it a code project? I’m planning on using steam Voice, are there any considerations I should be making for that?
No all of that is done for you in the engine already.
Blueprints if you are using the launcher won’t require any of that setup, you’ll just need to add the steam subsystem to your defaultengine.ini and “OnlineSubsystemSteam” to your build.cs. There should be valid tutorials for that somewhere.