Advanced Sessions Plugin

in preparation for using your totally awesome plugin (thanks x >9000) I just integrated steamworks into my ue4 project and everything works fine but when reading the install notes from the steamworks sdk documentation is saw that it stated
“Getting the C++ API
First, download the Steamworks SDK.
Unzip into a folder relative to your source tree
The following files need to go in your run-time directory (next to your game executable, or in your the dll search path)
steam_api.dll (this is redistributable with your game )
The following library needs to be included in any project you access
steam_api.lib
The following header files need to be included in your C++ project
steam_api.h
steam_gameserver.h (for multi-player games only)
Build!”

Is this something that needs to be done if I am using blueprints only? Would it be a good idea to make it a code project? I’m planning on using steam Voice, are there any considerations I should be making for that?

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