[QUOTE=thevfxguy13;485762]
Thanks for the response! To clarify, the bool is always returning True, even though none of my Steam friends are playing the game I am working on. Also, I did understand that it was Game and not Server ![]()
Another question, do you think you will add support for such things as “View Profile” and “Send Message”?
There are a few additional things I can add around that area, many of the functions are not implemented in every subsystem so it is hit and miss and I tend to focus on steam enabled features as it is the largest user base normally (plus other subsystems remain kind of broken).
I’ll see what I can add today while looking at the “In same game” issue.
Edit Found the problem with “InSameGame”, fixed it and also went ahead and exposed ALL of the presence info to the friends struct now as a member “PresenceInfo” struct. I have kept the same variables in the original FBPFriendInfo structure though so it won’t break peoples node layouts. Its just duplicating one byte and one bool per friend so it shouldn’t be a big deal.