I remade every session based parts in my blueprints but I think I found a bug of some sort, not sure yet. When I use the UpdateSession node the players gets mixed up or something. The players/maxplayers goes -(Original Max - 1)/0 for me and yes it goes - and always Original - 1, any idea what can it be? sorry if my explanation was hard to understand, I can show pics if it’s needed. (In case I don’t use the UpdateSession node everything is fine (but I really want to update it cause I have a loading screen that shows a picture of the map, also the server lister shows the gamemode and map that’s currently active.)
Edit:
Now that I manually set 12, it say 5/12 when I’m alone on the server.