Question ,
how do you take the UniqueNetId for another player?
It seems that it require PlayerController and they only exist on server and owning client.
Hence , only server can get the UniqueNetIdfor everyone. And you can only get your own UniqueNetId.
There is no way for client to get the uniqueID of another player. I try forcefully passing the controller over . resulting in bad unique ID.
So if you can’t get UniqueNetId, how then are you going to mute another player ( i’m developing a team-based game and is needing to unregister/mute opposing team )
I also cannot get steam avatar of another player.
It seems that a lot cannot be done without UniqueNetId
Is there a way to get UniqueNetIdfrom Playerstate , this is where i believe the actual UniqueNetIdis being stored isn’t it?
Please share an ideal solution if you know any. thanks