[QUOTE=FriendlyFire1;451901]
Yeah that´s how i understood the function of this node too. But what I mean is, if a key already exists, it isn´t overwritten by the new value i think.
You would have to use the output array currently, I just looked at it and I was using a workaround for what I thought was a blueprint limitation that I have found a solution to recently.
I’ll remake the function to edit the original array as well.