[QUOTE=antsonthetree;449447]
Hello - First let me say this is a great plugin and thanks so much for making this public and free!
I have a request. This may not be the place/plugin for this but I’m gonna toss it out there just in case. I am currently trying to implement passing arguments to my server on client connect. I am following the tutorial here. The only thing I really need is to override the InitNewPlayer in GameMode. I can do this but it sure would be great if this function were exposed to BP. Would that be something you would consider adding to this plugin or is that out of scope for your feature set?
Many thanks for considering!
It’s possible to add but I don’t think it is a good fit for this plugin. Mostly because I don’t want to bloat the classes too much and doing it correctly would require providing overrides for the Playercontroller AND the gamemode. Also the classes would be mostly empty as the functions required are only a few lines long.
There also is very rarely ever a case where I can see this being required, as you generally can use an RPC after connecting to retrieve additional information and passing parameters in with the connection string is probably a sign of bad game flow design more than anything else.