[QUOTE=FriendlyFire1;447996]
Hello! First of all, like many others did before, i have to tell you that you did a great job so far with this plugin. Exactly what i was looking for
I now have two questions:
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what are all the (new) bool-options in the “createAdvancedSession”-Node for that came with the 4.10-version?
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I have a game with 2 different races (each one with 10 Players) fighting each other. To control, that none of these teams get more than 10 players, i made two session-property-integer, that count the current amount of players per race, so that, if a session already has 10 players of race A, no more player of this race will find that session. But of course, i have to update one of this integers everytime a player joins/leaves the session. And therefore i have two other questions: is there already an event implemented, that fires, when a player joins or leaves a session? And can a client use the “UpdateSession”-Node or can this one just be called by the server?
Server only for the update session node, but there is a built in event for new players. Pretty sure it is “PostLogin” in the GameMode, just bind to that and update the session as needed. The new bool options are for advanced use, they allow you to turn off advertising the server and a few other things, unless you are running a dedicated server I would leave them default.