Hello! First of all, like many others did before, i have to tell you that you did a great job so far with this plugin. Exactly what i was looking for
I now have two questions:
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what are all the (new) bool-options in the “createAdvancedSession”-Node for that came with the 4.10-version?
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I have a game with 2 different races (each one with 10 Players) fighting each other. To control, that none of these teams get more than 10 players, i made two session-property-integer, that count the current amount of players per race, so that, if a session already has 10 players of race A, no more player of this race will find that session. But of course, i have to update one of this integers everytime a player joins/leaves the session. And therefore i have two other questions: is there already an event implemented, that fires, when a player joins or leaves a session? And can a client use the “UpdateSession”-Node or can this one just be called by the server?