Thanks for getting back to me. I went back and rebuilt the plugin for both the Engine and the Project, but still no luck. I even created a C++ project and rebuilt the plugin there. It still says: the plugin was designed for build 4.26.0.
The way I am rebuilding is as follows:
Place the ‘AdvancedSessions’ folder (which includes ‘AdvancedSessions’ and ‘AdvancedSteamSessions’) into the ‘Plugins’ folder within the Project directory (I have also tried rebuilding by putting both plugins into the Plugins directory). Deleted the ‘Binary’ and ‘Intermediate’ folders of each plugin. Generated visual studio files of the project. Loaded up visual studio, cleaned project, rebuilt. Did a similar thing for the engine. I also tried deleting the binaries and intermediate folders of the project and engine to do full rebuilds.
The project is definitely pointing to the Oculus UE 4.26.2 build.
Not quite sure what I am doing wrong.
I’m using VS 2017. I know Epic now recommends VS 2019. Could this be the issue?