Advanced Sessions Plugin

After searching servers (sessions) I get a array of “Blueprint Session Results”. Everything is fine here.

But, is it possible to retrieve a “Blueprint Session Result” also for a running Session? I looked through all Advanced Sessions BP nodes, but seems it is not existing.
I mean something like “Get Session Result of current active session”, for Sever and also for Client.

If not existing, how can a Client retrieve “Blueprint Session Result” off a currently, active running session? Of course, I can put the result of “Blueprint Session Result” in a variable in “Game Instance” and save it. But the Server can use “Update Session” to update the session Settings. And when Server updates Server settings, the last saved “Blueprint Session Result” is not up to date any more.
So, how it’s possible for Client/Server to retrieve “Blueprint Session Results”. from actual running multiplayer session?

I also checked bindings, but there is also no bindings for “session” updated or “created” to bind some events which could deliver out the current “Blueprint Session Result” after creating and (more important) after updating the session (for clients).

Thanks a lot!